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Follow the tunnel and keep to the right. Descend the ladder. Crawl down the ladder. New Tomb Raider Angel of Darkness trailer (2:15, Quicktime, .MOV) 0:35. That's the best time to go to the blue light. Exit the control room and go right to the door with the keypad. You can either run across the room immediately to end the level or take a little detour for some items. Climb out of the hole using the climbable walls. Speak with him and enter. Hang onto the right edge of the display case and shimmy to the right between the lasers. Climb out of the sludge. On the higher walkway, run back the way you were traveling from. In this new hallway, go left, then take the next left. At the top, turn a bit right and perform a standing jump to the next-higher pillar. Use the crowbar on the shed and search the cabinet for a gun. Open the door on the tomb with the metal door. Fall on it to open a secret alcove. Use the computer to activate the machine. Drop down and kill the guard dog. Cross the room and ascend the staircase on the left side. Tomb Raider: The Angel of Darkness (2003) was released on home platforms, centring on the murder of Professor Von Croy. The pillar in front of you will fall. When instructed, press the crouch button and Lara will raise her legs onto the wire. Turn to the right. The ooze doesn't hurt Kurtis much, but it simply makes it difficult to maintain a constant barrage of fire on Boaz. Walk forward to the edge of the room. Walk to the edge. Follow the walkway back to the door and use the key you just found to unlock it. Grab the money off the park bench (still there!) Drop down. Leap over to it. Turn around and note the huge armoire blocking the staircase. Get out and grab the health and the aqualung. Time to go back down! Avoid the trip mines and crawl low underneath the beams. The shop is empty. One manhole cover in the center area leads to ammo and a health pack. To be fair, these particularly frustrating sequences aren't necessarily commonplace in Tomb Raider: The Angel of Darkness. Swim around the corner to another intersection. Lara can push in this wall. Speak with the sickly old man for some information: Yep, the proto is on the loose. This is a good spot for the second aqualung if you have it. You must figure out a way to distract the sea creature as you pull some levers in the tank below. You just became stronger. Hop up and turn the valve to disable the steam. Return outside and follow the floor around to the right. Return to the aquatic research area. Push the yellow button. Pull the chain twice on this scaffolding until a cutscene plays. Search every room for these valuables or follow this guide's walk-through, and you'll find more than enough ammunition and health items to keep you alive during the adventure. Look straight out from the ledge. Move around Boaz while she fires to avoid the ooze as much as possible. Leap over the pit and go through the door on the right. Someone got to Renne first. The symbols correspond to particular sublevels in the Hall of Seasons. Should be used against the guards in the later portion of the game. Short range weapon. Walk forward and around the hole in the floor. Go to the right of the desk and pull the lever. Walk to the console and use the code 17068 to unlock one of the cells. Follow the corridor to the intersection. Long range. At the intersection, swim up to catch your breath. Go right and up the staircase. In our experience, if you deposited the food then explored the side area to the right, the food dissipated and you had to gather the food again. Deposit the crystal in its appropriate slot. There's another valve in this room. This will typically lure the enemy toward your position. Accused of the murder of her former mentor, Von Croy, Lara becomes a fugitive on the run. He'll take many shots to defeat. Perform a standing jump and grab onto the catwalk. Approach the container. Jump down to the walkway below. Go to that ledge and drop down on it. I really am going to need Werner's notebook. He uses it to find another key code: 17068. Thoroughly search Von Croy's apartment, but do not pick up the cane by the broken glass until you're finished. Find the open doors. Target the guard and fire continuously. Grab the alchemic phial (purified hydrogen) inside the cage. If you still have a third of your health bar left, don't use the large health pack--you're wasting it! Grab his discarded weapon and ammunition. Walk to the desk and pick up the fax. Do not hop on this top crate, though. Go all the way until the pathway ends. Note that before you jump over the chasm, if you search the hallway to its left, you'll find a locked door. Swim the only way possible and grab the health power-up as you move. Hang onto the ledge and drop down. Long range weapon. It's a gameplay contrivance that keeps you on a linear path through each area. Snag the ammunition inside the tight crawl space. If you don't, you missed one from this room. You must discover a way to turn off this flow of water. Continue swimming into the next level. Once there, walk around to the catwalk that lies toward the sleeper. On the walkway, approach the box and grab the item inside--this is what Bernard wants! Just when you're starting to get a good sense of the range of her jumps, she'll grow stronger and jump a little farther. You can eventually get used to the controls, but you'll never stop wishing they were simply better. The opening fly-through reveals a guard in an office room. Cross the room to the switch on the far wall. You must pull two levers--one on each side of the room. The creature can't get you here. Open the door into the next level. He has lots of ammunition. Push the far right lever up. Look for an opening on the right wall--that's the elevator. Grab hold if necessary. Eventually you'll note fewer platforms and a lot more lava. Tomb Raider: The Angel of Darkness PC Games Gameplay_2003_05_14. Spot the small edge to the left. Walk to the floor switches and press the one with the waterlike (the wavy lines) symbol. The next lasers look tough. You're overlooking a large chamber with lava flooring and with fireballs and flames spreading throughout the room. Go left at the bottom. Go left. Lara Croft returns in Tomb Raider: Angel of Darkness, which has been in development for years, and it's her most challenging adventure yet. Enter the code 14529. nine9- shot magazine. You'll know you're there when you see a broken pipe hovering over the water. Turn right and cross the room. Locate the gate on the far right-hand side (across from the church). Bust it open. Open the door. If you do want to drop off and grab hold of the edge, just hit the X button while standing at the edge. Walk around to the left until you see the chain above. Grab the health power-up. Equip a pistol with plenty of ammunition and eliminate him. You need to drop to the circular walkway below the one you're currently on. Scan every new area or room for items to gather. After landing on the walkway, kick the bridge down--Lara will feel stronger. Use the action button to grab hold. You'll see on the next case that the lasers aren't going away. Turn it. A bomb goes off. Search the bottom of the area for ammo, then jump into the water and swim to an adjacent room. Lara automatically uses the device to destroy sentry guns on the room's bottom floor. Grab the health from the alcove to Lara's right. Climb the ladder to the window's left. Pull it to increase Lara's strength. Be nice, so you can get as much information as possible. This sends the container toward the control room. There's a lever on the left. Climb the ladder. Continue around the tunnels. Perform a running jump over the railing and onto the cage. We have just added a category for it here, so if you'd like to attempt a run, or if you have tips for other runners, we encourage you to join the Discord server linked below. Exit and continue down the tunnel until you reach another door. Climb onto the machinery in the middle and go through the vent. When you reach the opening in the railing, drop down onto the tomb. Perform a running jump, which increases Lara's jumping ability. Go across the bridge and enter the door after pressing the button. Avoid the blue projectiles being thrown at you if possible (they don't do much damage--they just knock Lara down), and be sure to use health power-ups as needed. Much like the Tomb Raider games before it, The Angel of Darkness is a 3rd-person, action-adventure-puzzle game that stars Lara Croft. Drop down to the platform below you. Watch out for the blades that come down from the ceiling. Both eventually lead to the same place. Go through the middle and to the left. Crawl through the fan blades. After speaking with the guide, go right and down the hall and down the staircase to find some money. When you reach the edge, use the action button to hang on, and shimmy right until you're over the platform and wire. Lara can climb the catwalk. Keep running toward the screen to avoid getting barbequed. Walk to the center of this walkway and hang off the edge. You can snag some more money in the alcove on the left if you haven't already. The ledge is unstable and about to crumble. Walk up the right side of the room and attack the guard using stealth mode. Enter it with your key. Return to the ladder. Lara's journey through Angel of Darkness is tough. Drop down. Follow the path around a couple of corners. Exit the crawl space and hug the left side of the chamber to find the first platform. Short range. All valves are completed. Tomb Raider: The Angel of Darkness … Walk forward and terminate another sanitarium lunatic. Go down the new staircase. There's a useful unlimited money cheat that you can exploit here. After pulling both levers, exit back to the Hall of Seasons. Return to the cafeteria. Go to the large middle display case across from the Mona Lisa. Can be purchased from the reporter at the Monstrum Ccrime sscene. Tomb Raider: The Angel of Darkness NLNM Intro The Angel of Darkness includes no official 'secrets' but it's still a worthy challenge for the no-loads, no-meds runner. Crawl low along the left edge of the room. Return to the edge of the bridge and turn right. Drop down to the bottom floor and find the ladder that leads up (it's practically right behind you, slightly to Lara's right shoulder). Use the security pass to open the door. Basic design. Go right along the catwalk and look up at its end. Lara automatically drives one of the shard pieces into Eckhardt. Return to the surface (you'll need to use health power-ups to survive the long swim). Follow the hall to a library. The actual gameplay of Tomb Raider: The Angel of Darkness often isn't fun at all, but instead can be frustrating, difficult, and tedious. Grab the money in the alcove on the right (it's still there) and ascend the staircase on the right toward the park. Continue down the stairwell and go around through the passage on the right. Drop down onto the stairwell below you. Lara has no memory of the event and finds herself on the run from the Parisian authorities. Tomb Raider 4U (Fan Site includes information, faqs, a forum and more about this game and all of the previous Tomb Raiders.) Enter and use the chain to ascend. Follow this balcony to the open window. Jump up to the wire. Return to the first bridge. You're now in a larger, still-flooded chamber. Enter the room. Go through the opened gate. Run right after exiting the storeroom and open the trapdoor on the ground. Lara spots the respirators. Turn right and go all the way to the edge of this platform. Jump onto the display case ahead of you. Follow the hall to the door. Look along to the right near the fence and spot the ladder. Go back to the stack and climb to the top. Go through the door underneath the staircase; a second stairwell leads up to the bathroom from here. Engage the walk button during a standing jump to prevent Lara from overextending her landing and falling off the edge of your destination. You're overlooking a new room; a guard patrols below. Look carefully around where you killed each guard. Go to the right door. Eliminate the guard. Advanced .50-caliber semi-automatic. The door is open here. Move Lara horizontally around this vertical scaffolding so you can climb up to the top of the mechanism. So you should pull three of the levers so you can adjust just one ring at a time. So, if you kill a guard, make sure you eventually search around where his corpse fell. Run and jump where the scaffolding fell and land on the far catwalk. Time to fix that pipe. Don't drop onto the slanted roofs or you'll slide down and perish. It should be on your left. Return back through the busted gate and go right. Just remember where he stood and search that location for the pass. Turn around and face the control mechanism. It's not worth the trouble unless you're low on health power-ups. Tomb Raider: The Angel of Darkness PC Games Gameplay Use it and Lara will apply the socket spanner. Jump up the next series of ledges, working quickly because many are crumbling beneath your feet. But overall, this latest Tomb Raider does look pretty good, especially if you can forgive a few obvious blemishes. Keep going up as Lara shifts position. Ensure the area is clear (another guard may be in the room) before continuing onward. As you walk, Lara notes she can climb up on something; there's a pipe overhead. You'll see a control room on the left and some sort of container on the right. Don't worry about the wind too much. Perform a running jump to this platform. At times, the game's levels are filled with enemies and require a lot of shooting. 9mm semi-automatic with. Go to the center of the hall and press the last floor switch--the symbol you haven't pressed yet. Have your gun ready, because all the commotion alerted another psycho. Swim down in the pool near where you placed the second phial. Perform a running jump when the laser field is low to get to the next display case. Navigate these platforms to the floor of the Tomb of the Ancients. Open the doors at the end into a lab. Use the card reader to the door's right, then open the door. You're almost there. Slide to the door and enter. Kill the guard inside. She can also flatten her back against a wall and take a peek around a corner, just like Snake from Metal Gear Solid. The next catwalk has spikes that appear from the left and right walls. You've entered the Hall of Seasons. Spot the ladder just in front of you. You'll spot a tight crawl space. The most obvious new gameplay element is a stealth mode, by means of which Lara can creep up on unsuspecting foes. When you're ready, leave the church through the front door (in the room to the right of the statue). Wait until they're aligned before jumping so you can ensure a safe grab and hold. You can head to Renne's Pawnshop or proceed directly to the Serpent Rouge. Pull the statue head to open a passage. Run and jump where the scaffolding fell and land on the far catwalk. Walk along the path and take the first left. Keep climbing up. This will align your weapon onto the target. Look in the cabinets for health. Bust it open and catch your breath. The crowbar is the perfect tool for busting open doors that are padlocked. Crouch and crawl underneath the metal door. Talk with him. Exit the office back into the previous hall. Use the console and enter the code 38471 to open the door. When you regain control of Kurtis, fire at Boaz as many times as you can. The most important tip for Tomb Raider: Angel of Darkness is: Save your game! Climb out. Go left on the catwalk. Take the first left and go all the way to the dig opening. Make sure you are nice to her so she hands over Werner's notebook. Go right and around into the opening. Head the other way to the console. Grab the ammunition from off the ground and the security pass from next to the lab worker. Swim down this hall opposite from the lever. Go into the back room and find Renne dead on the ground. You can explore in the large cafeteria on the left for some ammunition, but there's nothing you can do inside just yet. Lara Croft's latest adventure is fraught with peril. And as mentioned, Lara looks great in motion, particularly when she's rock-climbing. Go all the way down to the end of the tunnel and speak with the homeless men. When you reach the room with the flowing water, go around to the left and walk to the drainpipe. Wait for it to rotate horizontally and then scamper underneath. Press the button and exit onto the catwalk. Drop down. Continue down the hall until you find a grate on the right. At the bottom of the ladder, turn to Lara's right. Swim inside. Just duck and press the action key and Lara will magically retrieve them). Exit the bar and approach the stage. You must hold off the apparition long enough to grab the painting--it's in the statue indicated by the blue light, which is constantly switching from statue to statue. Enter the room and watch the cutscene. Go up to the clock and use it. .45-caliber semi-automatic with nine rounds. 9mm with 30- shot clip. Look toward the center structure. Turn right and perform a running jump across the gap in the bridge. Look in the left corner for a health pack. Jump to the platform ahead near the corner of the chamber. Go down the stairs and kill the guard patrolling to the left. You want to go down the now-left hallway (right from where you entered from). There are some glitches in the game that can cause serious problems and frustration if you lack a backup. Now here comes the hard part. Turn the lever at the top. You'll see a valve up high. Return to Bernard in the park. Walk forward and go to the left side of the chamber. The story soon involves a secret society, the search for a set of paintings with a hidden secret, and a healthy dose of the occult. Do so by jumping and grabbing hold onto the shortest pillar. Climb down the side of the wall. When the top two disappear, leap over the third and hide in the left alcove. The next area has a blade that rotates. Grab the medical kit on the pillar. Enter the code 14639 to open the door. There are four guards in this area. Turn right and leap into the enclosed area. You'll also see a guard through it. Perform a running jump to the first platform and a sprint jump to the second (hold R2 down). Climb on top of it, then drop down on its open side (next to the blade). Navigate up to this platform and approach the sleeper to win the game. It's that simple--just do something to the flashing light. Use the computers on the desk. You should save your game before pulling the switch either way. There's the sixth valve. Perform a standing jump to traverse the moving pillars. Listen carefully and you'll also hear a guard enter the far door. You must work quickly because Lara's strength can't hold her in this position for very long (watch her strength meter dwindle as you hang on). He gives you her address and a code for the gate. Avoid the blades again and swim up to the top. Perform a running jump over the railing to this platform. Go around to the right. Jump toward the middle of the room onto the scaffolding. Perform a running jump to the next ledge. Short -range. Continue to pound away on her vulnerable areas until Boaz falls. Turn back around and slide down the roof to the path below. If you go down the ladder, you can gather some goodies. Use the security pass to open the next door. Save your game frequently--before every tough jump, before every "off the beaten path" exploration, before every boss battle, before climbing situations...before almost anything! Use the reader to open the door. Save your game before attempting any of these jumps. Jump into the water and swim to the far walkway. The shotgun works particularly well. Adjust your camera view so it's somewhat overhead. Crawl under the laser field. One down, three to go. When you reach the top, note the wire above Lara. You can climb it. You're over a platform. Swim up and to the right to locate another breakable wall. Here's how: Push the block to the left of the statue and climb onto the block. Ignore the blue door on your left. You're outside now. Lara can push the wall, which increases her strength. Descend the staircase and have another encounter with the proto. As soon as you pull Lara up, do a side jump to the right and land on the adjacent pillar. Instead, be sure not to fall off the platforms, because swimming in the lava is instant death. Lara is seen leaving the apartment of her mentor, Professor Werner Von Croy, after he has been murdered inside. Jump inside. Leap up onto the wire and quickly go hand-over-hand across the wire to the far platform. In the early part of the game, you hear about the grisly way the serial killer dispatches his victims. Save your game before attempting the climb. Push the third lever from the left up. Shoot the canisters to the fan's right. Go to the right edge and leap to the floating platform. Climb all the way up the catwalk until you reach a higher walkway. During the few sequences when you play as Kurtis Trent, the game becomes more like a survival horror game like Resident Evil than a typical Tomb Raider game. You must complete each sublevel and return a crystal gathered at the end of each sublevel to the Hall of Seasons to achieve success. Swim along the edge of this chamber until you're up against a broken catwalk. Pull the lever on your right and get ready to move! Head left and then take the next left back toward the park. There's ammunition on either side of the path, but the skeleton guard with the flaming sword may interrupt your gathering. Jump up against the wall and grab onto the ledge. Follow the catwalk to the other side of this area, using small hop jumps to get over the break in the platform. Exit Bouchard's chamber and go straight across into a room to the far left corner. As soon as you grab the last item, a bomb triggers inside the pawnshop. Go right until you're under the wire. Climb the ladder. Pull the crate over and place it to the left of the door as far as it will go toward the wall and the door. Renders target instantly unconscious. This section has information that is vital to successfully running Tomb Raider: The Angel of Darkness on your system. Here's a tough part. Go forward until the corridor floods completely. Fire, fire, fire. Learn to use Lara's short hop jump. Look along the buildings on the right to find the door marked Garage. Perform a running jump and grab hold of the scaffolding. Go around to the left and bypass the alcove on your left. At the bottom of the second ladder, walk to the edge toward the center structure. Climb up onto the box. Perform a running jump from the top of the mechanism to this ledge. If you go up the stairs, there's a health power-up in the room. Eventually just open the gate in the fenced-in area. This sends you outside and into the next level. There's no bad place to be on the pillars, so save your game after each successful jump. You're actually trying to reach the ledge on the far side of the room. Terminate him. As Lara desperately searches for answers to why her mentor might have been killed, she becomes increasingly aware that a notorious serial killer is apparently shadowing her wherever she goes, leaving you to wonder whether she is indeed to blame for the crime in some way. As Janice mentioned, there are two people with information, a janitor in the park named Bernard and the bartender at the Café Metro named Pierre. You can use it to open the manhole covers in this area. Walk through the next room and into the long hallway. Jump straight up and grab hold of the scaffolding. Note the pattern on the ceiling where Lara can climb. tombraidergirl's walkthrough (Walkthrough of the game along with hints, cheats, and other information.) Walk forward and a bit to the left and grab the chocolate bar in the small alcove. Cross the room and ascend the staircase on the left side. You'll have to drop down onto the pillars and rest, but eventually you'll get to the pillar with the medical kit. Each door contains a lever. Exit the room and go right. When you battle the proto, avoid it as much as possible by backing away, but it's more important to simply keep shooting the monster. He knows someone that can help you find Bouchard--his ex-girlfriend. Each of these symbols corresponds to a sublevel in the Hall of Seasons. Exit the café (and return to grab the money on the park bench, again, if you wish) and continue straight across the intersection. Turn around and go into the open cell on the left. To clear her name, Lara has no choice but to confront the secret alliance whose destiny it is to take over the world. What you want to do is jump straight up from the platform to grab hold of the ceiling, then follow the pattern until you can go toward the upper left. You must cross this chamber and use the lever on the far side. Terminate all guards inside (there are more around the corner). Pull Lara up. Walk over the bridge to the opening where the water was flowing. 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